#declare T=-1; #while(T<100) #local P=2*pi*T*(1+1/300); sphere{ < (0.5+T/2)*cos(P), (0.5+T/2)*sin(P), 15+T*T/35 >, 0.28+T/100*6 pigment{rgb <.6,.9,.2>} finish{specular 0.6 roughness .001} normal{granite .3 scale .3} } #declare T=T+1/21; #end light_source{<0,5,-7>rgb 1}