Import restrictions
Comments apply to version 5.x
The two easy import formats for LightWave are DXF and OBJ files.
Unfortunately there seem to be rather restrictive limits on the
size of objects, in particular there appears to be a limit of 65535
(2 byte vertex index maybe) to objects. When importing OBJ formats
a large number of vertices seem to be read OK but the vertex indices
in the face list are added modulo 65536 (It would save a lot of grief
if sensible error messages were given in these circumstances!). When
importing large DXF models the importing generally fails at some point
after 65536 facets.
The solution is to split the model up into a number of separate DXF
or OBJ files, import each one and save the object. A tedious process
and exactly the sort of thing one expects computer software to do
for us.
The following is an example DXF file illustrating how faces can be imported into LightWave. The red comments should not be included.
999
Place a comment here
0
SECTION
2
HEADER
0
ENDSEC
0
SECTION
2
TABLES
0
TABLE
0
LAYER
70
1
0
LAYER
2
Default
70
64
62
0
6
CONTINUOUS
0
ENDTAB
0
ENDSEC
0
SECTION
0
BLOCKS
0
ENDSEC
0
SECTION
2
ENTITIES
0 <-- This is the start of the face
3DFACE
8
Default
10 <-- This is the start of vertex 1
15081.5 <-- x
20
-3.45644e+06 <-- y
30
65.8061 <-- z
11 <-- This is the start of vertex 2
15081
21
-3.45659e+06
31
197.422
12 <-- This is the start of vertex 3
45286.7
22
-3.45974e+06
32
592.835
13 <-- This is the start of vertex 3
45289.4
23
-3.45969e+06
33
197.613
<-- Place more facets here
0
ENDSEC
0
EOF
Note that for a 3 vertex face the 4th vertex is still required and should be made the
same as the third vertex.
Example OBJ file
The following is an example of an OBJ file. Note the face indices start at 1 not 0.
g mars.wav
v 15081.5 -3.45644e+06 65.8061 <-- Vertex 1
v 15081 -3.45659e+06 197.422
v 15078.2 -3.45648e+06 329.009
v 15075.4 -3.45663e+06 460.597
<-- Further vertices
usemtl Default
f 1 721 722 <-- First face (3 vertex)
f 1 722 2
f 2 722 723
f 2 723 3
<-- Further faces