Press : Computer Graphics World, Astronomy magazine.
The goal of this project at the Centre for Astrophysics and Supercomputing was to accurately render the surface of the planet from any vantage point. The accuracy includes correct sun positions and shadows, correct rotation and position of the two moons (Deimos and Phobos), and true star positions. A real colour map of the surface is used although it is from one time snapshot since the colour changes most notably with dust storms. The amount of raw polygonal information (130 million triangular polygons) precluded the use of commercial rendering packages and while there are some specialist methods for rendering such datasets they don't provide the desired rendering quality (eg: shadows). The rendering was performed using a combination of locally developed tools, a modified version of a public domain raytracer (PovRay) and locally developed distributed rendering utilities. The stills and animations were rendered using up to 60 processors on two separate farms. One farm is based upon P3 processors and another consisting of Dec Alpha processors. The final animations formed a total of almost 8 minutes rendered in stereo3D (IMAX 3D style) for a total of 24000 frames.
