#include "metals.inc" #include "glass.inc" #include "colors.inc" #include "finish.inc" #declare VP = <0,0,1.5>; #declare RADIUS1 = 0.0025; #declare RADIUS2 = 0.0025; #declare RADIUS3 = 0.0025; global_settings { ambient_light rgb <1,1,1> assumed_gamma 1.0 } background { color rgb <0,0,0> } light_source { <0,0,0> color rgb <2,2,2> } camera { location VP up y right x angle 60 sky <0,1,0> look_at <0,0,0> } #declare texture1 = texture { pigment { rgb <1,0,0> } finish { F_MetalE } } #declare texture2 = texture { pigment { rgb <0,1,0> } finish { F_MetalE } } #declare texture3 = texture { pigment { rgb <0,0,1> } finish { F_MetalE } } #include "0_0_1.inc" #include "0_1_0.inc" #include "1_0_0.inc" /* #declare texture4 = texture { finish { F_Glass4 } pigment { color rgbf <0.5, 0.5, 0.5, 0.6> } } */ #declare texture4 = texture { pigment { color rgbf <0.5, 0.5, 0.5, 0.6> } } #include "rhombic.inc"