#declare RADIUS = 0.01; #declare V1 = (sqrt(5) + 3) / 12; #declare V2 = (sqrt(5) + 1) / 12; cylinder { , <-V2,V2,-V2>, RADIUS texture { TETRA_0 } } sphere { , RADIUS texture { TETRA_0 } } sphere { <-V2,V2,-V2>, RADIUS texture { TETRA_0 } } cylinder { <0,1/6,V1>, , RADIUS texture { TETRA_0 } } sphere { <0,1/6,V1>, RADIUS texture { TETRA_0 } } sphere { , RADIUS texture { TETRA_0 } } cylinder { <-V2,V2,-V2>, <0,1/6,V1>, RADIUS texture { TETRA_0 } } sphere { <-V2,V2,-V2>, RADIUS texture { TETRA_0 } } sphere { <0,1/6,V1>, RADIUS texture { TETRA_0 } } cylinder { <0,1/6,V1>, <-1/6,-V1,0>, RADIUS texture { TETRA_0 } } sphere { <0,1/6,V1>, RADIUS texture { TETRA_0 } } sphere { <-1/6,-V1,0>, RADIUS texture { TETRA_0 } } cylinder { , <-1/6,-V1,0>, RADIUS texture { TETRA_0 } } sphere { , RADIUS texture { TETRA_0 } } sphere { <-1/6,-V1,0>, RADIUS texture { TETRA_0 } } cylinder { <-1/6,-V1,0>, <-V2,V2,-V2>, RADIUS texture { TETRA_0 } } sphere { <-1/6,-V1,0>, RADIUS texture { TETRA_0 } } sphere { <-V2,V2,-V2>, RADIUS texture { TETRA_0 } } cylinder { <-V2,-V2,-V2>, , RADIUS texture { TETRA_1 } } sphere { <-V2,-V2,-V2>, RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } cylinder { <-V2,-V2,-V2>, , RADIUS texture { TETRA_1 } } sphere { <-V2,-V2,-V2>, RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } cylinder { <-V2,V2,V2>, <-V2,-V2,-V2>, RADIUS texture { TETRA_1 } } sphere { <-V2,V2,V2>, RADIUS texture { TETRA_1 } } sphere { <-V2,-V2,-V2>, RADIUS texture { TETRA_1 } } cylinder { , <-V2,V2,V2>, RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } sphere { <-V2,V2,V2>, RADIUS texture { TETRA_1 } } cylinder { , , RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } cylinder { <-V2,V2,V2>, , RADIUS texture { TETRA_1 } } sphere { <-V2,V2,V2>, RADIUS texture { TETRA_1 } } sphere { , RADIUS texture { TETRA_1 } } cylinder { <1/6,V1,0>, <0,-1/6,V1>, RADIUS texture { TETRA_2 } } sphere { <1/6,V1,0>, RADIUS texture { TETRA_2 } } sphere { <0,-1/6,V1>, RADIUS texture { TETRA_2 } } cylinder { , <0,-1/6,V1>, RADIUS texture { TETRA_2 } } sphere { , RADIUS texture { TETRA_2 } } sphere { <0,-1/6,V1>, RADIUS texture { TETRA_2 } } cylinder { , <-V1,0,-1/6>, RADIUS texture { TETRA_2 } } sphere { , RADIUS texture { TETRA_2 } } sphere { <-V1,0,-1/6>, RADIUS texture { TETRA_2 } } cylinder { <0,-1/6,V1>, <-V1,0,-1/6>, RADIUS texture { TETRA_2 } } sphere { <0,-1/6,V1>, RADIUS texture { TETRA_2 } } sphere { <-V1,0,-1/6>, RADIUS texture { TETRA_2 } } cylinder { <1/6,V1,0>, , RADIUS texture { TETRA_2 } } sphere { <1/6,V1,0>, RADIUS texture { TETRA_2 } } sphere { , RADIUS texture { TETRA_2 } } cylinder { <-V1,0,-1/6>, <1/6,V1,0>, RADIUS texture { TETRA_2 } } sphere { <-V1,0,-1/6>, RADIUS texture { TETRA_2 } } sphere { <1/6,V1,0>, RADIUS texture { TETRA_2 } } cylinder { <-1/6,V1,0>, <0,-1/6,-V1>, RADIUS texture { TETRA_3 } } sphere { <-1/6,V1,0>, RADIUS texture { TETRA_3 } } sphere { <0,-1/6,-V1>, RADIUS texture { TETRA_3 } } cylinder { , <0,-1/6,-V1>, RADIUS texture { TETRA_3 } } sphere { , RADIUS texture { TETRA_3 } } sphere { <0,-1/6,-V1>, RADIUS texture { TETRA_3 } } cylinder { <0,-1/6,-V1>, <-V2,-V2,V2>, RADIUS texture { TETRA_3 } } sphere { <0,-1/6,-V1>, RADIUS texture { TETRA_3 } } sphere { <-V2,-V2,V2>, RADIUS texture { TETRA_3 } } cylinder { <-1/6,V1,0>, , RADIUS texture { TETRA_3 } } sphere { <-1/6,V1,0>, RADIUS texture { TETRA_3 } } sphere { , RADIUS texture { TETRA_3 } } cylinder { <-V2,-V2,V2>, <-1/6,V1,0>, RADIUS texture { TETRA_3 } } sphere { <-V2,-V2,V2>, RADIUS texture { TETRA_3 } } sphere { <-1/6,V1,0>, RADIUS texture { TETRA_3 } } cylinder { , <-V2,-V2,V2>, RADIUS texture { TETRA_3 } } sphere { , RADIUS texture { TETRA_3 } } sphere { <-V2,-V2,V2>, RADIUS texture { TETRA_3 } } cylinder { <0,1/6,-V1>, <1/6,-V1,0>, RADIUS texture { TETRA_4 } } sphere { <0,1/6,-V1>, RADIUS texture { TETRA_4 } } sphere { <1/6,-V1,0>, RADIUS texture { TETRA_4 } } cylinder { <0,1/6,-V1>, , RADIUS texture { TETRA_4 } } sphere { <0,1/6,-V1>, RADIUS texture { TETRA_4 } } sphere { , RADIUS texture { TETRA_4 } } cylinder { <-V1,0,1/6>, <0,1/6,-V1>, RADIUS texture { TETRA_4 } } sphere { <-V1,0,1/6>, RADIUS texture { TETRA_4 } } sphere { <0,1/6,-V1>, RADIUS texture { TETRA_4 } } cylinder { , <-V1,0,1/6>, RADIUS texture { TETRA_4 } } sphere { , RADIUS texture { TETRA_4 } } sphere { <-V1,0,1/6>, RADIUS texture { TETRA_4 } } cylinder { <1/6,-V1,0>, , RADIUS texture { TETRA_4 } } sphere { <1/6,-V1,0>, RADIUS texture { TETRA_4 } } sphere { , RADIUS texture { TETRA_4 } } cylinder { <-V1,0,1/6>, <1/6,-V1,0>, RADIUS texture { TETRA_4 } } sphere { <-V1,0,1/6>, RADIUS texture { TETRA_4 } } sphere { <1/6,-V1,0>, RADIUS texture { TETRA_4 } }